After the first Freedom Force game, Irrational developed Tribes: Vengeance and SWAT 4, on which Levine served as writer and executive producer respectively.Īlthough Tribes: Vengeance, SWAT 4, and Third Reich all shipped within a year of one another in 20, Irrational had been working in preproduction on the first-person shooter BioShock, the studio's most ambitious game at that point, since 2002. Irrational's next project was Freedom Force, a real-time tactical RPG that drew heavily on the love Levine and Irrational artist Robb Waters had for the Silver Age of Comic Books. Levine served as lead writer and designer, and the game shipped in 1999 to critical acclaim. The studio's first game was the science fiction RPG/shooter System Shock 2, a direct sequel to Looking Glass' 1994 original System Shock. In 1997, following his work on Thief, Levine left Looking Glass along with two coworkers, Jonathan Chey and Robert Fermier, to found Irrational Games. At Looking Glass, Levine worked with pioneering designer Doug Church to establish the initial fiction and design of Thief: The Dark Project. In 1995, he was hired as a game designer by Cambridge, Massachusetts-based Looking Glass Studios after replying to a job ad in Next Generation Magazine. Levine studied drama at Vassar College in Poughkeepsie, New York before moving to Los Angeles to pursue a film career, writing two screenplays.
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